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Casimir

Profile:

Full Name: Casimir
Nicknames: Cassy

Titles: N/A
Race: Leonada

Gender: Male

Creation Date: 7/12/2020

Visible Age: Appears to be about 26

Mane: Fluffy and Black

Fur Colour: Black

Eyes: Heterochromatic, Blue and Red

Height: 8 ft | 243 cm

Weight: 790 lbs | 358 kg 

Build: Tall and buff

Place of Residence: Enchanter's Way

Relationship: Married to Myan Devante and Indemira Debussy

Sexual Orientation: Learn in RP

Appearance

Casimir is an 8 ft/243 cm fall anthro lion with dark gray fur with black striped markings. He takes pride in having a well groomed and fluffy mane as it is one of his core defining features as a male lion. He is quite often is seen wearing colourful silks embroidered with golden treads and adorned with gemstones. While he may look quite regal, his foot falls are quiet as his heterochromatic eyes dart around the scene, taking note of valuables and escape routes.

Personality

Personality: Casimir is an outgoing and friendly individual. He’s quick-witted and enjoys striking up conversations. To him, a simple chat can reveal a lot about a person, including subtle nuances like how they prefer to be spoken to and what they want to hear. The lion often uses this knowledge to his advantage.


He is aware of others' perceptions of him. In the past, Casimir was more than happy to exploit this perception to avoid extra work or responsibilities. However, it quickly became apparent that this strategy wouldn’t work long-term, especially after he befriended members of the ruling nobility. There were certain expectations and social obligations the lazy feline had to follow. As a result, he is learning to become a more dependable person.


Casimir’s most common source of trouble stems from his impulsiveness. He often acts with the mindset of enjoying the moment and leaving his future self to untangle the mess he creates. While he does enjoy a bit of chaos, the lion is slowly realising that his reckless actions no longer affect only him.


Due to his long-standing familiarity with certain traits and quirks, some habits are difficult to shed. Not only does he find this somewhat embarrassing, but he also carries mild anxiety about not being seen as a "real" person. As such, he finds it hard to open up about his past and would rather lie to maintain the illusion of being normal.

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Likes:

Naps. Milk. Fish. His family.

 

Dislikes:

Baths are a long and tedious process where nobody likes the smell of a wet lion.

 

Strengths:

Quick on his feet. Adaptable. His friendly outgoing nature. His glorious mane. Well Connected.

 

Weaknesses:

Catnip. Short, dark and voluptuous women. Colourblind. Lazy. 

 

As for physical weaknesses - Casimir is mortal and will die if he sustains enough damage.

For a full comprehensive list: refer to this document.

 

Secrets:

Though he will never admit it, he does favour Indemira over Myan. He does his best to hide his preference, knowing it would hurt and devastate his favourite vulpine.

Race:

Casimir is a magical creature who has assumed many forms throughout his life. While he may have started life as a normal house cat sensitive to magic, years of exposure to it have transformed him. To some extent, he still believes he is the same old cat he once was. However, Casimir’s forked tail is a clear indication to the world that he is not.

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Nekomatas, in mythology, are old cats who have lived long lives, often having ties to the dead or becoming skilled in pyromancy. Depending on how they were treated during their long lives, they could emerge as vengeful demons or mischievous troublemakers. These felines were often seen as too troublesome to keep alive.

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These powerful cats sometimes had the ability to magically shift their appearance into either a humanoid form or a large, fanged beast, often influenced by where and how they lived. Due to Casimir’s positive connections and associations with humans, he happily adopted a humanoid form to live among them with ease.

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However, after coming into contact with eldritch beings, Casimir’s own magic was tainted by their presence. This resulted in his humanoid form becoming corrupted into a bestial lion form. While he was initially distraught by his new appearance, he has since learnt to embrace it.

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When asked what exactly he is, Casimir finds it much easier to give a quick, somewhat inaccurate answer. To him, most people neither understand nor empathise with his true nature. If asked today, Casimir would simply respond with “Leonada,” the name of the race given to his offspring. While his progeny lack many of his features, it is the closest approximation.

Philosophy

Casimir was a carefree cat for the longest time. During his time as a familiar, he would watch the world pass by while others always seemed to rush towards an unachievable goal. Yet, each day yielded the same certainties and routines. Regardless of what happens, there is always going to be a tomorrow.

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On occasion, the nekomata noticed a string of chaotic events that would lead to change. The cause of this chaos was immaterial, as it is a crucial factor for life to thrive. Casimir often embraces chaos, believing it will lead to an interesting and beneficial outcome.

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However, there comes a time in every nekomata’s life when they must eventually step into the complicated world of people. Part of living is making mistakes and falling short. Yet, what separates him from a common beast is owning up and taking responsibility for his actions.

Passives

Mana Regen:
Being born a magical creature, Casimir regenerates his mana pool at a steady rate. He regains +1 spell cast every 3 turns.

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Magic Sense:
Under Zelena’s tutelage, Casimir has learnt the ability to sense the flow of magic. While this magical sight does not convey everything perfectly, it gives him a rough estimation of what is magical. Using this ability, it is impossible to distinguish intent or the difference between illusion and physical magic. The lion can sense what is magical up to 60 ft / 18 m in front of him.

Cat Form:
As Casimir was once a familiar, he can assume the form of a domestic cat. This form retains his colouration, markings, eye colour, and split tail. In this form, all physical damage is reduced to 1.

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The Veil of Death
(Only works on his home world or worlds where the souls of the dead linger.)

As a nekomata, Casimir is able to see and converse with the souls of the dead. With this skill, he often gains information and insight that would otherwise have been lost to the world. However, this ability takes a heavy emotional toll. The souls he interacts with are often bitter, confused, or sad, and their stories of demise are graphic and detailed. As a result, Casimir frequently tries to ignore them.

Combat

The majority of Casimir’s strength comes from his ability to dissuade opponents with his silver tongue. However, there are times when diplomacy fails, and one must take up arms to defend themselves and their loved ones. Casimir is no different; beneath his friendly demeanour is a fierce protector ready to defend his pride.

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Through Florentina’s training, Casimir has bolstered his strength and honed his skill in wielding a sword staff. He uses these abilities in tandem with his feline agility and stealth to gain the upper hand in combat. In his current form, Casimir can lift up to 1,900 lbs / 861 kg and run at speeds of up to 35 mph / 56 kph.​​

Equipment

Casimir is extraordinarily fortunate to have married the head enchantress, Indemira. Consequently, his gear has been lovingly crafted to suit him, and the lion wears it with pride and grace. Each piece of enchanted gear, unless stated otherwise, has five uses. Each use of the enchantment lasts for four turns.

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Chameleon Cloak:
A cloak that mimics the light and texture of its surroundings, used to obscure the wearer.

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Boots of Silence and Ice Walking:
An enchantment placed on a pair of boots to keep the wearer’s steps silent and negate any penalties when walking on ice.

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Hoarfrost Sword Staff:
A finely crafted sword staff made of blue-grey metal and light blue amethyite crystals. Amethyite crystals are known to be as hard as steel, but more susceptible to blunt force damage. The blade is cool to the touch and increases the wielder's effectiveness with cryomancy spells by 25%. Casimir also possesses several enchanted jewellery items that passively increase his endurance, strength, and resistances.

 

Ring of Fortitude:
Grants 10% physical resistance.

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The Lion’s Necklace:
Grants the wearer +10% physical resistance.

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Bracers of Magic Resistance:
Grants the wearer 20% magic resistance.

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Banana Hammock of Fertility:
Handcrafted and made with love. Hidden from sight, it grants Casimir a 20% increase to his Endurance and Constitution.

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Tail Bands of Speed:
Increases Casimir’s speed and agility by 10%.

Magic

Casimir is proficient in two forms of elemental magic: Cryomancy and Zephermancy. He commonly uses his sword staff to channel his icy spells, delivering devastating strikes or catching an opponent off guard.

Spell List

Soothing Breeze: 

A cool breeze that clears area effects such as poisonous gasses, fog, dust clouds from the battlefield in a 30 ft | 9 m area.  Not effective in closed spaces.

 

Tempest Swirl:

By controlling the winds around him, Casimir creates a swirl of wind in a 15ft | 5m area that can knock up clouds of dust and debris to reduce visibility and eliminate smell or spread an area affecting spells outwards.

 

Frostbite:

Casimir imbues the blade of his weapon with a chilling frost that lasts for 3 turns. Thus allowing him to substitute his physical damage for cryomancy. When his attack connects opponents also receive a -10% to all damage reduction. This debuff only lasts for 2 turns.

Ice Rink:

With a battlefield covered in water, Casimir uses use his magic to freezes a 30 ft | 9 m area around him.

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Ice Bolt:

Casimir fires a 4 ft | 10 cm frozen bolt of magic at his opponents with a range of 80 ft | 24 m. 

 

Gale Burst:

Using his Zephermancy and sword staff in tandem, Casimir knocks his opponent into the air. His opponents fall to the ground on their turn.

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Windswept:

Casimir summons a burst of wind as he strikes with his sword staff to knock down opponents and clear any environmental effects.

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Biography

Casimir began life as a simple house cat, born into a prestigious line of familiars, making him the ideal companion for a spell caster. When he was old enough, he was adopted by a magic professor, tasked with serving until the end of his days. Life was straightforward: playing, napping, eating, and getting into all kinds of mischief.

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However, life’s simplicity soon became more complex when the professor performed a familiar binding ritual, magically linking himself to Casimir. This ritual allowed the professor to extend his will and magic through his familiar. Though this magic significantly lengthened Casimir’s lifespan, it came with a price. At times, Casimir would lose his autonomy, and occasionally he became the subject of experimental spells.

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Despite these complications, Casimir was content. No matter what happened, his master showered him with affection and treats. He was still able to be the carefree cat he had always been. Much to his owner’s dismay, Casimir often slipped away from the estate to prowl the streets, causing trouble with the local female cats.